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authorJuan Linietsky <reduzio@gmail.com>2017-06-18 00:03:28 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-18 00:03:28 -0300
commit33bf180067eb0beb1a514adcdfb6a59cc5f4ac55 (patch)
tree3296df4806a238a93521beec240de6829f6a6e73 /scene/2d/animated_sprite.cpp
parent5c6cac4e53058c987ca3c065ae49670e9cd9edbc (diff)
downloadredot-engine-33bf180067eb0beb1a514adcdfb6a59cc5f4ac55.tar.gz
Added normalmap support to stylebox and animated sprite.
Diffstat (limited to 'scene/2d/animated_sprite.cpp')
-rw-r--r--scene/2d/animated_sprite.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index eba638b0f5..6a3238b64e 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -32,6 +32,8 @@
#include "scene/scene_string_names.h"
#include "scene/scene_string_names.h"
+#define NORMAL_SUFFIX "_normal"
+
////////////////////////////
void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) {
@@ -82,6 +84,7 @@ void SpriteFrames::add_animation(const StringName &p_anim) {
ERR_FAIL_COND(animations.has(p_anim));
animations[p_anim] = Anim();
+ animations[p_anim].normal_name = String(p_anim) + NORMAL_SUFFIX;
}
bool SpriteFrames::has_animation(const StringName &p_anim) const {
@@ -101,6 +104,7 @@ void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &
Anim anim = animations[p_prev];
animations.erase(p_prev);
animations[p_next] = anim;
+ animations[p_next].normal_name = String(p_next) + NORMAL_SUFFIX;
}
Vector<String> SpriteFrames::_get_animation_list() const {
@@ -374,6 +378,8 @@ void AnimatedSprite::_notification(int p_what) {
return;
}
+ Ref<Texture> normal = frames->get_normal_frame(animation, frame);
+
//print_line("DECIDED TO DRAW");
RID ci = get_canvas_item();
@@ -400,7 +406,7 @@ void AnimatedSprite::_notification(int p_what) {
dst_rect.size.y = -dst_rect.size.y;
//texture->draw_rect(ci,dst_rect,false,modulate);
- texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()));
+ texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false, normal);
//VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate);
} break;