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author | Juan Linietsky <juan@godotengine.org> | 2020-02-19 16:27:19 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-20 08:24:50 +0100 |
commit | 69c95f4b4c128a22777af1e155bc24c7033decca (patch) | |
tree | 0add52fc270f808b4b2ad0bf7c970d72338c667e /scene/2d/animated_sprite.cpp | |
parent | 1a4be2cd8fdd9ba26f016f3e2d83febfe8ae141c (diff) | |
download | redot-engine-69c95f4b4c128a22777af1e155bc24c7033decca.tar.gz |
Reworked signal connection system, added support for Callable and Signal objects and made them default.
Diffstat (limited to 'scene/2d/animated_sprite.cpp')
-rw-r--r-- | scene/2d/animated_sprite.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index b98820d5ac..c11e7fd679 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -475,10 +475,10 @@ void AnimatedSprite::_notification(int p_what) { void AnimatedSprite::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { if (frames.is_valid()) - frames->disconnect("changed", this, "_res_changed"); + frames->disconnect_compat("changed", this, "_res_changed"); frames = p_frames; if (frames.is_valid()) - frames->connect("changed", this, "_res_changed"); + frames->connect_compat("changed", this, "_res_changed"); if (!frames.is_valid()) { frame = 0; |