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author | Gilles Roudiere <gilles.roudiere@gmail.com> | 2018-03-08 21:35:41 +0100 |
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committer | Gilles Roudiere <gilles.roudiere@gmail.com> | 2018-04-03 22:04:19 +0200 |
commit | 72ed1e4244efbba7d7d66781b6fcbd2faec3273f (patch) | |
tree | 23d8c8e56fb9e6a8afe10eb14ab1056d689d7d51 /scene/2d/animated_sprite.cpp | |
parent | 6435894275ad03911f916817704d94a0e5925425 (diff) | |
download | redot-engine-72ed1e4244efbba7d7d66781b6fcbd2faec3273f.tar.gz |
Remove the selection rect for nodes that do not require it
Diffstat (limited to 'scene/2d/animated_sprite.cpp')
-rw-r--r-- | scene/2d/animated_sprite.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 824f50495b..447bd9a090 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -80,6 +80,10 @@ Rect2 AnimatedSprite::_edit_get_rect() const { return Rect2(ofs, s); } +bool AnimatedSprite::_edit_use_rect() const { + return true; +} + void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) { Map<StringName, Anim>::Element *E = animations.find(p_anim); |