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author | groud <gilles.roudiere@gmail.com> | 2018-10-04 12:51:45 +0200 |
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committer | groud <gilles.roudiere@gmail.com> | 2018-10-04 12:51:45 +0200 |
commit | 252d089e6f8905f00f5ef574a3667495163f383e (patch) | |
tree | baa32d2c0557ef9e55c224b8718f8647020a4a00 /scene/2d/animated_sprite.h | |
parent | cfa373c69f6af64d9fce8f1773a4b795f361a34c (diff) | |
download | redot-engine-252d089e6f8905f00f5ef574a3667495163f383e.tar.gz |
Fixes AnimatedSprite2D animation_finished signal triggering too early
Diffstat (limited to 'scene/2d/animated_sprite.h')
-rw-r--r-- | scene/2d/animated_sprite.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index cc49465403..7270ee4d0e 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -135,6 +135,7 @@ class AnimatedSprite : public Node2D { bool centered; Point2 offset; + bool is_over; float timeout; bool hflip; |