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authorgroud <gilles.roudiere@gmail.com>2018-10-04 12:51:45 +0200
committergroud <gilles.roudiere@gmail.com>2018-10-04 12:51:45 +0200
commit252d089e6f8905f00f5ef574a3667495163f383e (patch)
treebaa32d2c0557ef9e55c224b8718f8647020a4a00 /scene/2d/animated_sprite.h
parentcfa373c69f6af64d9fce8f1773a4b795f361a34c (diff)
downloadredot-engine-252d089e6f8905f00f5ef574a3667495163f383e.tar.gz
Fixes AnimatedSprite2D animation_finished signal triggering too early
Diffstat (limited to 'scene/2d/animated_sprite.h')
-rw-r--r--scene/2d/animated_sprite.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index cc49465403..7270ee4d0e 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -135,6 +135,7 @@ class AnimatedSprite : public Node2D {
bool centered;
Point2 offset;
+ bool is_over;
float timeout;
bool hflip;