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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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2d
/
animated_sprite.h
Commit message (
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Author
Age
Files
Lines
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-231
/
+0
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-1
/
+1
*
Normalmapping and Specularmapping working in 2D engine
Juan Linietsky
2020-02-11
1
-2
/
+26
*
Texture refactor
Juan Linietsky
2020-02-11
1
-11
/
+11
*
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-09
1
-0
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Added some obvious errors explanations
qarmin
2019-09-25
1
-3
/
+3
*
Make AnimatedSprite able to play backwards
Michael Alexsander Silva Dias
2019-03-17
1
-1
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fixes AnimatedSprite2D animation_finished signal triggering too early
groud
2018-10-04
1
-0
/
+1
*
Revert "Drop deprecated compatibility methods from AnimatedSprite"
Rémi Verschelde
2018-09-13
1
-0
/
+6
*
Drop deprecated compatibility methods from AnimatedSprite
Rémi Verschelde
2018-09-09
1
-6
/
+0
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-1
/
+1
*
Merge pull request #19087 from danvalho/master
Max Hilbrunner
2018-07-17
1
-0
/
+1
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*
SpriteFrames: expose method to get array containing animation names
danvalho
2018-06-05
1
-0
/
+1
*
|
Fixes the bad calculation of margin & anchors when child of Node2D
groud
2018-06-07
1
-0
/
+3
|
/
*
Updates frame timeout when changing speed scale
groud
2018-05-13
1
-0
/
+1
*
Adds a speed factor to AnimatedSprite
groud
2018-05-07
1
-0
/
+4
*
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-04-03
1
-0
/
+1
*
2D editor GUI input rework. Changes are:
Gilles Roudiere
2018-02-16
1
-2
/
+4
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-19
1
-4
/
+4
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add null-check to get_normal_frame
Benjamin Dahse
2017-06-20
1
-1
/
+1
*
Added normalmap support to stylebox and animated sprite.
Juan Linietsky
2017-06-18
1
-0
/
+16
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-48
/
+38
*
removed unnecesary modulate funtions, which were superseded by self_modulate
Juan Linietsky
2017-01-08
1
-1
/
+0
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-2
/
+2
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-1
/
+1
*
New reworked AnimatedSprite!
Juan Linietsky
2016-05-14
1
-7
/
+72
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+119