summaryrefslogtreecommitdiffstats
path: root/scene/2d/animated_sprite.h
diff options
context:
space:
mode:
authorMichael Alexsander Silva Dias <michaelalexsander@protonmail.com>2019-03-17 04:03:23 -0300
committerMichael Alexsander Silva Dias <michaelalexsander@protonmail.com>2019-03-17 04:03:23 -0300
commit4a2c4330281f46d8a63ced05459e22a7d8895652 (patch)
tree1ebf1006cd75c69df9de11919e89ebbbb5d8f225 /scene/2d/animated_sprite.h
parentdf7d3708c5b535c3696943322a14ec19a175e30c (diff)
downloadredot-engine-4a2c4330281f46d8a63ced05459e22a7d8895652.tar.gz
Make AnimatedSprite able to play backwards
Diffstat (limited to 'scene/2d/animated_sprite.h')
-rw-r--r--scene/2d/animated_sprite.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index 8753f88799..2cc372bd93 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -128,6 +128,7 @@ class AnimatedSprite : public Node2D {
Ref<SpriteFrames> frames;
bool playing;
+ bool backwards;
StringName animation;
int frame;
float speed_scale;
@@ -169,7 +170,7 @@ public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
- void play(const StringName &p_animation = StringName());
+ void play(const StringName &p_animation = StringName(), const bool p_backwards = false);
void stop();
bool is_playing() const;