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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2018-07-17 14:54:06 +0200
committerGitHub <noreply@github.com>2018-07-17 14:54:06 +0200
commitb64bf118f11aaf083b4dcad790e8acdaa809c158 (patch)
treeac12a0161459173cb024043bc2e10b0f5cae184a /scene/2d/animated_sprite.h
parent8b03df24e45241b802dddb6e8423eebee6d25b27 (diff)
parent296af5276f920c89d313dfa6d921fb4d94a1a40e (diff)
downloadredot-engine-b64bf118f11aaf083b4dcad790e8acdaa809c158.tar.gz
Merge pull request #19087 from danvalho/master
SpriteFrames: expose method to get array containing animation names
Diffstat (limited to 'scene/2d/animated_sprite.h')
-rw-r--r--scene/2d/animated_sprite.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index 806052a696..f6586aff36 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -72,6 +72,7 @@ public:
void rename_animation(const StringName &p_prev, const StringName &p_next);
void get_animation_list(List<StringName> *r_animations) const;
+ Vector<String> get_animation_names() const;
void set_animation_speed(const StringName &p_anim, float p_fps);
float get_animation_speed(const StringName &p_anim) const;