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authorJuan Linietsky <reduzio@gmail.com>2017-01-10 22:20:57 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-10 22:20:57 -0300
commit4338c9016347159d9562a5435e4c81afc21a362a (patch)
tree639c27da13718bcdfff64e5f95be4efffa45b576 /scene/2d/area_2d.cpp
parent80b733a33a56067eb7a067f0f1ce30b6c38275f8 (diff)
downloadredot-engine-4338c9016347159d9562a5435e4c81afc21a362a.tar.gz
It is now possible to name layers of different kinds!
Diffstat (limited to 'scene/2d/area_2d.cpp')
-rw-r--r--scene/2d/area_2d.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index f184822c94..883118dc41 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -667,8 +667,8 @@ void Area2D::_bind_methods() {
ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable"));
ADD_GROUP("Collision","collision_");
- ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
- ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
+ ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+ ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
}