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author | Marcelo Fernandez <marcelofg55@gmail.com> | 2018-11-17 11:47:11 -0300 |
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committer | Marcelo Fernandez <marcelofg55@gmail.com> | 2018-11-17 11:47:11 -0300 |
commit | 016f7bd8f8e9bebceab6ef1cfc9c1fdc9c786871 (patch) | |
tree | f503f2be3ab4182622795fb27633c5da8b08339e /scene/2d/audio_stream_player_2d.cpp | |
parent | 0afdc5c559520204987544d30560745dbf29a390 (diff) | |
download | redot-engine-016f7bd8f8e9bebceab6ef1cfc9c1fdc9c786871.tar.gz |
Fix AudioStreamPlayer2D/3D::is_playing right after a play()
Diffstat (limited to 'scene/2d/audio_stream_player_2d.cpp')
-rw-r--r-- | scene/2d/audio_stream_player_2d.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index a092ef826f..c2af725919 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -323,6 +323,7 @@ void AudioStreamPlayer2D::play(float p_from_pos) { } if (stream_playback.is_valid()) { + active = true; setplay = p_from_pos; output_ready = false; set_physics_process_internal(true); |