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author | Juan Linietsky <reduzio@gmail.com> | 2018-11-08 11:30:02 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2018-11-08 11:30:59 -0300 |
commit | f2e54057aec3a4e4fbb9f9da5729915deb2f4648 (patch) | |
tree | 664e4d0ee569a4f9f2a9254771168949a2e35b14 /scene/2d/canvas_item.cpp | |
parent | e7cb47e686368b462a5aec62379dcfb1c6d7a821 (diff) | |
download | redot-engine-f2e54057aec3a4e4fbb9f9da5729915deb2f4648.tar.gz |
-Moved EditorDefaultValue to ClassDB, made it core
-Removed one and zero hints for properties, replaced by default value
Diffstat (limited to 'scene/2d/canvas_item.cpp')
-rw-r--r-- | scene/2d/canvas_item.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 8dc2f57685..7c734d6af5 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -1193,16 +1193,16 @@ void CanvasItem::_bind_methods() { BIND_VMETHOD(MethodInfo("_draw")); ADD_GROUP("Visibility", ""); - ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); - ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate"); - ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate"); - ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_on_top", PROPERTY_HINT_NONE, "", 0), "_set_on_top", "_is_on_top"); //compatibility - ADD_PROPERTYNO(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask"); ADD_GROUP("Material", ""); - ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial"), "set_material", "get_material"); - ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material"); //exporting these things doesn't really make much sense i think // ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_as_toplevel", "is_set_as_toplevel"); // ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),"set_transform_notify","is_transform_notify_enabled"); |