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authorJuan Linietsky <reduzio@gmail.com>2020-03-27 13:47:15 -0300
committerGitHub <noreply@github.com>2020-03-27 13:47:15 -0300
commit307b1b3a5835ecdb477859785c673a07e248f904 (patch)
treecc0123bc7111e48775331d500452875c278cc13b /scene/2d/cpu_particles_2d.cpp
parentf48aeeeeefa73d4c6e58ee2934eaf16bc0408df0 (diff)
parentd1acbbce7f123c2b5fccdefc6417787dc91b6ced (diff)
downloadredot-engine-307b1b3a5835ecdb477859785c673a07e248f904.tar.gz
Merge pull request #37340 from reduz/rename-3d-nodes
Make 2D and 3D node names more explicit
Diffstat (limited to 'scene/2d/cpu_particles_2d.cpp')
-rw-r--r--scene/2d/cpu_particles_2d.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 3b8a81d2ca..8678e5a1f4 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -31,8 +31,8 @@
#include "cpu_particles_2d.h"
#include "core/core_string_names.h"
-#include "scene/2d/canvas_item.h"
-#include "scene/2d/particles_2d.h"
+#include "scene/2d/gpu_particles_2d.h"
+#include "scene/main/canvas_item.h"
#include "scene/resources/particles_material.h"
#include "servers/visual_server.h"
@@ -1144,7 +1144,7 @@ void CPUParticles2D::_notification(int p_what) {
void CPUParticles2D::convert_from_particles(Node *p_particles) {
- Particles2D *particles = Object::cast_to<Particles2D>(p_particles);
+ GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(p_particles);
ERR_FAIL_COND_MSG(!particles, "Only Particles2D nodes can be converted to CPUParticles2D.");
set_emitting(particles->is_emitting());