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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2022-09-29 12:53:28 +0300 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2022-10-07 11:32:33 +0300 |
commit | 0103af1ddda6a2aa31227965141dd7d3a513e081 (patch) | |
tree | b0965bb65919bc1495ee02204a91e5ed3a9b56a7 /scene/2d/gpu_particles_2d.cpp | |
parent | 5b7f62af55b7f322192f95258d825b163cbf9dc1 (diff) | |
download | redot-engine-0103af1ddda6a2aa31227965141dd7d3a513e081.tar.gz |
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
Diffstat (limited to 'scene/2d/gpu_particles_2d.cpp')
-rw-r--r-- | scene/2d/gpu_particles_2d.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index 18f709f241..9786b01058 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -353,13 +353,13 @@ void GPUParticles2D::_validate_property(PropertyInfo &p_property) const { } void GPUParticles2D::emit_particle(const Transform2D &p_transform2d, const Vector2 &p_velocity2d, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { - Transform3D transform; - transform.basis.set_column(0, Vector3(p_transform2d.columns[0].x, p_transform2d.columns[0].y, 0)); - transform.basis.set_column(1, Vector3(p_transform2d.columns[1].x, p_transform2d.columns[1].y, 0)); - transform.set_origin(Vector3(p_transform2d.get_origin().x, p_transform2d.get_origin().y, 0)); + Transform3D emit_transform; + emit_transform.basis.set_column(0, Vector3(p_transform2d.columns[0].x, p_transform2d.columns[0].y, 0)); + emit_transform.basis.set_column(1, Vector3(p_transform2d.columns[1].x, p_transform2d.columns[1].y, 0)); + emit_transform.set_origin(Vector3(p_transform2d.get_origin().x, p_transform2d.get_origin().y, 0)); Vector3 velocity = Vector3(p_velocity2d.x, p_velocity2d.y, 0); - RS::get_singleton()->particles_emit(particles, transform, velocity, p_color, p_custom, p_emit_flags); + RS::get_singleton()->particles_emit(particles, emit_transform, velocity, p_color, p_custom, p_emit_flags); } void GPUParticles2D::_attach_sub_emitter() { |