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authorclayjohn <claynjohn@gmail.com>2022-11-07 22:40:03 -0800
committerclayjohn <claynjohn@gmail.com>2022-11-14 23:28:25 -0800
commit9ce57050a5d12776deedd44fcb82dd5841a56686 (patch)
treea078f43091d787f0d985ee5c1a950fc0962eeaab /scene/2d/gpu_particles_2d.cpp
parent98e0d599529aee2b090d84acbd9aaa28572c0da8 (diff)
downloadredot-engine-9ce57050a5d12776deedd44fcb82dd5841a56686.tar.gz
Add GPUParticles to the OpenGL3 renderer.
This includes collision (2D SDF, Box, Sphere, Heightmap), attraction (Box, Sphere), and all sorting modes. This does not include 3D SDF collisions, trails, or manual emission.
Diffstat (limited to 'scene/2d/gpu_particles_2d.cpp')
-rw-r--r--scene/2d/gpu_particles_2d.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index e18f2bd1a1..c8f5d7f5a6 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -299,10 +299,6 @@ bool GPUParticles2D::get_interpolate() const {
PackedStringArray GPUParticles2D::get_configuration_warnings() const {
PackedStringArray warnings = Node2D::get_configuration_warnings();
- if (RenderingServer::get_singleton()->is_low_end()) {
- warnings.push_back(RTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose."));
- }
-
if (process_material.is_null()) {
warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted."));
} else {