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authorRémi Verschelde <rverschelde@gmail.com>2022-05-02 16:28:25 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-05-02 16:28:25 +0200
commitc273ddc3eefce78f8eed86dbc71fffd1b0443e2a (patch)
treec3f86b1b345720b6e0a56db4fbb75a20a0bf82ee /scene/2d/gpu_particles_2d.cpp
parentdd06cb90c541b39de764ac7bbafd61fb2b9abb48 (diff)
downloadredot-engine-c273ddc3eefce78f8eed86dbc71fffd1b0443e2a.tar.gz
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors.
Diffstat (limited to 'scene/2d/gpu_particles_2d.cpp')
-rw-r--r--scene/2d/gpu_particles_2d.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 04518dff97..35f1ae5421 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -666,9 +666,6 @@ GPUParticles2D::GPUParticles2D() {
set_speed_scale(1);
set_fixed_fps(30);
set_collision_base_size(collision_base_size);
-#ifdef TOOLS_ENABLED
- show_visibility_rect = false;
-#endif
}
GPUParticles2D::~GPUParticles2D() {