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authorJuan Linietsky <reduzio@gmail.com>2016-05-17 18:27:15 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-05-17 18:28:44 -0300
commitc195c0df6b36debc870216dd42e49fbda70fa861 (patch)
tree194a26e39ace86d7a471f3e86159c2aed6be261c /scene/2d/light_2d.cpp
parent3a26e14a2bab777c9ba6aedceff6e4ef2666faf0 (diff)
downloadredot-engine-c195c0df6b36debc870216dd42e49fbda70fa861.tar.gz
-Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
Diffstat (limited to 'scene/2d/light_2d.cpp')
-rw-r--r--scene/2d/light_2d.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 9715afeaa4..b79c07360b 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -61,6 +61,8 @@ void Light2D::set_texture( const Ref<Texture>& p_texture) {
VS::get_singleton()->canvas_light_set_texture(canvas_light,texture->get_rid());
else
VS::get_singleton()->canvas_light_set_texture(canvas_light,RID());
+
+ update_configuration_warning();
}
Ref<Texture> Light2D::get_texture() const {
@@ -282,6 +284,16 @@ void Light2D::_notification(int p_what) {
}
+String Light2D::get_configuration_warning() const {
+
+ if (!texture.is_valid()) {
+ return TTR("A texture with the shape of the light must be supplied to the 'texture' property.");
+ }
+
+ return String();
+}
+
+
void Light2D::_bind_methods() {