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author | Juan <reduzio@gmail.com> | 2024-10-07 11:12:51 +0200 |
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committer | Juan <reduzio@gmail.com> | 2024-10-07 15:33:37 +0200 |
commit | db25c8fce1a1889c35e4a190ba49eaae6c741874 (patch) | |
tree | b91f8fb55104d73da60423f792c45f75c97400a9 /scene/2d/light_occluder_2d.cpp | |
parent | db66bd35af704fe0d83ba9348b8c50a48e51b2ba (diff) | |
download | redot-engine-db25c8fce1a1889c35e4a190ba49eaae6c741874.tar.gz |
Exposed path properties save UID if referencing a resource
Currently, if a user or some resource exposes a path in a script,
if this references a resource path it will be saved as a full path.
This will make refactoring not work if the resource pointed towards
changes location or is renamed.
This change makes it so an uid:// path is saved internally in case
a path to a resource has been selected, effectively making it refactor proof.
Diffstat (limited to 'scene/2d/light_occluder_2d.cpp')
0 files changed, 0 insertions, 0 deletions