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authorHein-Pieter van Braam <hp@tmm.cx>2018-07-25 03:11:03 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2018-07-26 00:54:16 +0200
commit0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd (patch)
tree18b7ff35f1eeee39031a16e9c1d834ebf03d44cf /scene/2d/line_2d.cpp
parent9423f23ffb80c946dec380f73f3f313ec44d0d18 (diff)
downloadredot-engine-0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd.tar.gz
Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
Diffstat (limited to 'scene/2d/line_2d.cpp')
-rw-r--r--scene/2d/line_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index e9e895b5bb..ad9775c0b7 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -239,7 +239,7 @@ void Line2D::_draw() {
{
PoolVector<Vector2>::Read points_read = _points.read();
for (int i = 0; i < len; ++i) {
- points[i] = points_read[i];
+ points.write[i] = points_read[i];
}
}