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authorJerome67000 <jerome.gully0@gmail.com>2017-12-29 23:06:03 +0100
committerJérôme <jgully@divalto.fr>2018-01-03 13:02:26 +0100
commit42ae3525a3adfc9518361aab5625d7ff76e97623 (patch)
tree0b993bd9d2b174be583f83400bc115a651815806 /scene/2d/node_2d.h
parent99960d929435423b25e9bfb55051af60edbfcca9 (diff)
downloadredot-engine-42ae3525a3adfc9518361aab5625d7ff76e97623.tar.gz
#15078 renamed "z" -> "z_index" property in Node2D
Diffstat (limited to 'scene/2d/node_2d.h')
-rw-r--r--scene/2d/node_2d.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index e1e07f2895..83bac928a5 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -39,7 +39,7 @@ class Node2D : public CanvasItem {
Point2 pos;
float angle;
Size2 _scale;
- int z;
+ int z_index;
bool z_relative;
Transform2D _mat;
@@ -96,8 +96,8 @@ public:
void set_global_rotation_degrees(float p_degrees);
void set_global_scale(const Size2 &p_scale);
- void set_z(int p_z);
- int get_z() const;
+ void set_z_index(int p_z);
+ int get_z_index() const;
void look_at(const Vector2 &p_pos);
float get_angle_to(const Vector2 &p_pos) const;