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authorJuan Linietsky <reduzio@gmail.com>2017-08-05 17:55:43 -0300
committerGitHub <noreply@github.com>2017-08-05 17:55:43 -0300
commit435bedd9ef58817926bb0e7df9586e1d137b761b (patch)
tree59d2481db7928cb4b963686c039f1239d35c5686 /scene/2d/node_2d.h
parent52649f10380d64e4d979fffe5f000b3d3609d549 (diff)
parente82270e8d05dec7d7c679455f30c3ea5d634120c (diff)
downloadredot-engine-435bedd9ef58817926bb0e7df9586e1d137b761b.tar.gz
Merge pull request #10116 from neikeq/prop_method_ambiguities
Renames properties and methods to avoid ambiguities
Diffstat (limited to 'scene/2d/node_2d.h')
-rw-r--r--scene/2d/node_2d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 5b3a28d5c3..df9a05ff79 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -78,7 +78,7 @@ public:
void move_y(float p_delta, bool p_scaled = false);
void translate(const Vector2 &p_amount);
void global_translate(const Vector2 &p_amount);
- void scale(const Size2 &p_amount);
+ void apply_scale(const Size2 &p_amount);
Point2 get_position() const;
float get_rotation() const;