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author | Juan Linietsky <reduzio@gmail.com> | 2020-05-01 13:38:04 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-05-01 13:38:04 -0300 |
commit | efb1f7d76b63d56fc0c097d13b4b6d7b91250611 (patch) | |
tree | 98cda38a73f1e6cf4f20c0ab5acda71dd9e40ad2 /scene/2d/node_2d.h | |
parent | 316b60aa68bc348b8d6ab125ee2fb7cd3793cb49 (diff) | |
download | redot-engine-efb1f7d76b63d56fc0c097d13b4b6d7b91250611.tar.gz |
Implement Skew in Node2D
Skew is x-axis only, because it must be bidirectionally convertible to a 2x3 matrix, but you can subtract it to the rotation to get the effect on y-axis
Diffstat (limited to 'scene/2d/node_2d.h')
-rw-r--r-- | scene/2d/node_2d.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index abed05ed0c..0afec36254 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -40,6 +40,7 @@ class Node2D : public CanvasItem { Point2 pos; float angle; Size2 _scale; + float skew; int z_index; bool z_relative; @@ -75,6 +76,8 @@ public: void set_position(const Point2 &p_pos); void set_rotation(float p_radians); void set_rotation_degrees(float p_degrees); + void set_skew(float p_radians); + void set_skew_degrees(float p_radians); void set_scale(const Size2 &p_scale); void rotate(float p_radians); @@ -86,7 +89,9 @@ public: Point2 get_position() const; float get_rotation() const; + float get_skew() const; float get_rotation_degrees() const; + float get_skew_degrees() const; Size2 get_scale() const; Point2 get_global_position() const; |