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author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 23:03:46 -0300 |
commit | 118eed485e8f928a5a0dab530ae93211afa10525 (patch) | |
tree | 83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/2d/parallax_layer.h | |
parent | ce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff) | |
download | redot-engine-118eed485e8f928a5a0dab530ae93211afa10525.tar.gz |
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/2d/parallax_layer.h')
-rw-r--r-- | scene/2d/parallax_layer.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h index 9561955024..1b3d67af5e 100644 --- a/scene/2d/parallax_layer.h +++ b/scene/2d/parallax_layer.h @@ -33,7 +33,7 @@ class ParallaxLayer : public Node2D { - OBJ_TYPE( ParallaxLayer, Node2D ); + GDCLASS( ParallaxLayer, Node2D ); Point2 orig_offset; Point2 orig_scale; |