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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/parallax_layer.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
download | redot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/parallax_layer.h')
-rw-r--r-- | scene/2d/parallax_layer.h | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h index 1b3d67af5e..01293e85ac 100644 --- a/scene/2d/parallax_layer.h +++ b/scene/2d/parallax_layer.h @@ -33,7 +33,7 @@ class ParallaxLayer : public Node2D { - GDCLASS( ParallaxLayer, Node2D ); + GDCLASS(ParallaxLayer, Node2D); Point2 orig_offset; Point2 orig_scale; @@ -43,22 +43,20 @@ class ParallaxLayer : public Node2D { void _update_mirroring(); protected: - void _notification(int p_what); static void _bind_methods(); public: - - void set_motion_offset(const Size2& p_scale); + void set_motion_offset(const Size2 &p_scale); Size2 get_motion_offset() const; - void set_motion_scale(const Size2& p_scale); + void set_motion_scale(const Size2 &p_scale); Size2 get_motion_scale() const; - void set_mirroring(const Size2& p_mirroring); + void set_mirroring(const Size2 &p_mirroring); Size2 get_mirroring() const; - void set_base_offset_and_scale(const Point2& p_offsetf,float p_scale); + void set_base_offset_and_scale(const Point2 &p_offsetf, float p_scale); virtual String get_configuration_warning() const; ParallaxLayer(); |