summaryrefslogtreecommitdiffstats
path: root/scene/2d/path_texture.cpp
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2019-06-11 15:43:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:26 +0100
commit3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch)
tree669db7ddb21f328215a9c26e9bdaf2565db8c853 /scene/2d/path_texture.cpp
parent9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff)
downloadredot-engine-3f335ce3d446372eeb9ed87f7e117099c4d2dd6a.tar.gz
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'scene/2d/path_texture.cpp')
-rw-r--r--scene/2d/path_texture.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/2d/path_texture.cpp b/scene/2d/path_texture.cpp
index df59c9e2bb..590f70a1b2 100644
--- a/scene/2d/path_texture.cpp
+++ b/scene/2d/path_texture.cpp
@@ -30,33 +30,33 @@
#include "path_texture.h"
-void PathTexture::set_begin_texture(const Ref<Texture> &p_texture) {
+void PathTexture::set_begin_texture(const Ref<Texture2D> &p_texture) {
begin = p_texture;
update();
}
-Ref<Texture> PathTexture::get_begin_texture() const {
+Ref<Texture2D> PathTexture::get_begin_texture() const {
return begin;
}
-void PathTexture::set_repeat_texture(const Ref<Texture> &p_texture) {
+void PathTexture::set_repeat_texture(const Ref<Texture2D> &p_texture) {
repeat = p_texture;
update();
}
-Ref<Texture> PathTexture::get_repeat_texture() const {
+Ref<Texture2D> PathTexture::get_repeat_texture() const {
return repeat;
}
-void PathTexture::set_end_texture(const Ref<Texture> &p_texture) {
+void PathTexture::set_end_texture(const Ref<Texture2D> &p_texture) {
end = p_texture;
update();
}
-Ref<Texture> PathTexture::get_end_texture() const {
+Ref<Texture2D> PathTexture::get_end_texture() const {
return end;
}