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authorkobewi <kobewi4e@gmail.com>2023-09-04 17:01:33 +0200
committerkobewi <kobewi4e@gmail.com>2024-05-11 18:53:08 +0200
commita262d2d8811a43c906a4cac55b7126ebec7699be (patch)
tree0507fff0aed8778e71a2afc0a2d4ac15184e7803 /scene/2d/physics/collision_object_2d.cpp
parent916ea002c15e82879f3eada7c635daaecccc9e35 (diff)
downloadredot-engine-a262d2d8811a43c906a4cac55b7126ebec7699be.tar.gz
Add shorthand for using singleton string names
Diffstat (limited to 'scene/2d/physics/collision_object_2d.cpp')
-rw-r--r--scene/2d/physics/collision_object_2d.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/2d/physics/collision_object_2d.cpp b/scene/2d/physics/collision_object_2d.cpp
index 4e5852984b..35704ae382 100644
--- a/scene/2d/physics/collision_object_2d.cpp
+++ b/scene/2d/physics/collision_object_2d.cpp
@@ -519,27 +519,27 @@ bool CollisionObject2D::is_pickable() const {
void CollisionObject2D::_input_event_call(Viewport *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) {
GDVIRTUAL_CALL(_input_event, p_viewport, p_input_event, p_shape);
- emit_signal(SceneStringNames::get_singleton()->input_event, p_viewport, p_input_event, p_shape);
+ emit_signal(SceneStringName(input_event), p_viewport, p_input_event, p_shape);
}
void CollisionObject2D::_mouse_enter() {
GDVIRTUAL_CALL(_mouse_enter);
- emit_signal(SceneStringNames::get_singleton()->mouse_entered);
+ emit_signal(SceneStringName(mouse_entered));
}
void CollisionObject2D::_mouse_exit() {
GDVIRTUAL_CALL(_mouse_exit);
- emit_signal(SceneStringNames::get_singleton()->mouse_exited);
+ emit_signal(SceneStringName(mouse_exited));
}
void CollisionObject2D::_mouse_shape_enter(int p_shape) {
GDVIRTUAL_CALL(_mouse_shape_enter, p_shape);
- emit_signal(SceneStringNames::get_singleton()->mouse_shape_entered, p_shape);
+ emit_signal(SceneStringName(mouse_shape_entered), p_shape);
}
void CollisionObject2D::_mouse_shape_exit(int p_shape) {
GDVIRTUAL_CALL(_mouse_shape_exit, p_shape);
- emit_signal(SceneStringNames::get_singleton()->mouse_shape_exited, p_shape);
+ emit_signal(SceneStringName(mouse_shape_exited), p_shape);
}
void CollisionObject2D::set_only_update_transform_changes(bool p_enable) {