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author | kobewi <kobewi4e@gmail.com> | 2023-09-04 17:01:33 +0200 |
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committer | kobewi <kobewi4e@gmail.com> | 2024-05-11 18:53:08 +0200 |
commit | a262d2d8811a43c906a4cac55b7126ebec7699be (patch) | |
tree | 0507fff0aed8778e71a2afc0a2d4ac15184e7803 /scene/2d/physics/collision_object_2d.cpp | |
parent | 916ea002c15e82879f3eada7c635daaecccc9e35 (diff) | |
download | redot-engine-a262d2d8811a43c906a4cac55b7126ebec7699be.tar.gz |
Add shorthand for using singleton string names
Diffstat (limited to 'scene/2d/physics/collision_object_2d.cpp')
-rw-r--r-- | scene/2d/physics/collision_object_2d.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/2d/physics/collision_object_2d.cpp b/scene/2d/physics/collision_object_2d.cpp index 4e5852984b..35704ae382 100644 --- a/scene/2d/physics/collision_object_2d.cpp +++ b/scene/2d/physics/collision_object_2d.cpp @@ -519,27 +519,27 @@ bool CollisionObject2D::is_pickable() const { void CollisionObject2D::_input_event_call(Viewport *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) { GDVIRTUAL_CALL(_input_event, p_viewport, p_input_event, p_shape); - emit_signal(SceneStringNames::get_singleton()->input_event, p_viewport, p_input_event, p_shape); + emit_signal(SceneStringName(input_event), p_viewport, p_input_event, p_shape); } void CollisionObject2D::_mouse_enter() { GDVIRTUAL_CALL(_mouse_enter); - emit_signal(SceneStringNames::get_singleton()->mouse_entered); + emit_signal(SceneStringName(mouse_entered)); } void CollisionObject2D::_mouse_exit() { GDVIRTUAL_CALL(_mouse_exit); - emit_signal(SceneStringNames::get_singleton()->mouse_exited); + emit_signal(SceneStringName(mouse_exited)); } void CollisionObject2D::_mouse_shape_enter(int p_shape) { GDVIRTUAL_CALL(_mouse_shape_enter, p_shape); - emit_signal(SceneStringNames::get_singleton()->mouse_shape_entered, p_shape); + emit_signal(SceneStringName(mouse_shape_entered), p_shape); } void CollisionObject2D::_mouse_shape_exit(int p_shape) { GDVIRTUAL_CALL(_mouse_shape_exit, p_shape); - emit_signal(SceneStringNames::get_singleton()->mouse_shape_exited, p_shape); + emit_signal(SceneStringName(mouse_shape_exited), p_shape); } void CollisionObject2D::set_only_update_transform_changes(bool p_enable) { |