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authorkobewi <kobewi4e@gmail.com>2024-05-13 16:56:03 +0200
committerkobewi <kobewi4e@gmail.com>2024-05-13 23:41:07 +0200
commit413c11357d039a03a8dca440a01951a637ae936b (patch)
treee96f5b865d7158aa69fcf1e422ffafdb59dc2411 /scene/2d/physics
parentde196227e17126fa18716c4ed8e61108584116dc (diff)
downloadredot-engine-413c11357d039a03a8dca440a01951a637ae936b.tar.gz
Use Core/Scene stringnames consistently
Diffstat (limited to 'scene/2d/physics')
-rw-r--r--scene/2d/physics/area_2d.cpp1
-rw-r--r--scene/2d/physics/collision_object_2d.cpp1
-rw-r--r--scene/2d/physics/joints/joint_2d.cpp1
-rw-r--r--scene/2d/physics/rigid_body_2d.cpp2
4 files changed, 0 insertions, 5 deletions
diff --git a/scene/2d/physics/area_2d.cpp b/scene/2d/physics/area_2d.cpp
index 3ed579b3b1..305ac8248e 100644
--- a/scene/2d/physics/area_2d.cpp
+++ b/scene/2d/physics/area_2d.cpp
@@ -30,7 +30,6 @@
#include "area_2d.h"
-#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
void Area2D::set_gravity_space_override_mode(SpaceOverride p_mode) {
diff --git a/scene/2d/physics/collision_object_2d.cpp b/scene/2d/physics/collision_object_2d.cpp
index 35704ae382..00b6085f0c 100644
--- a/scene/2d/physics/collision_object_2d.cpp
+++ b/scene/2d/physics/collision_object_2d.cpp
@@ -31,7 +31,6 @@
#include "collision_object_2d.h"
#include "scene/resources/world_2d.h"
-#include "scene/scene_string_names.h"
void CollisionObject2D::_notification(int p_what) {
switch (p_what) {
diff --git a/scene/2d/physics/joints/joint_2d.cpp b/scene/2d/physics/joints/joint_2d.cpp
index 5f61bebbb1..6ed64960e8 100644
--- a/scene/2d/physics/joints/joint_2d.cpp
+++ b/scene/2d/physics/joints/joint_2d.cpp
@@ -31,7 +31,6 @@
#include "joint_2d.h"
#include "scene/2d/physics/physics_body_2d.h"
-#include "scene/scene_string_names.h"
void Joint2D::_disconnect_signals() {
Node *node_a = get_node_or_null(a);
diff --git a/scene/2d/physics/rigid_body_2d.cpp b/scene/2d/physics/rigid_body_2d.cpp
index 2495e7bc18..402e5c8b95 100644
--- a/scene/2d/physics/rigid_body_2d.cpp
+++ b/scene/2d/physics/rigid_body_2d.cpp
@@ -30,8 +30,6 @@
#include "rigid_body_2d.h"
-#include "scene/scene_string_names.h"
-
void RigidBody2D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);