diff options
author | kobewi <kobewi4e@gmail.com> | 2024-05-13 16:56:03 +0200 |
---|---|---|
committer | kobewi <kobewi4e@gmail.com> | 2024-05-13 23:41:07 +0200 |
commit | 413c11357d039a03a8dca440a01951a637ae936b (patch) | |
tree | e96f5b865d7158aa69fcf1e422ffafdb59dc2411 /scene/2d/physics | |
parent | de196227e17126fa18716c4ed8e61108584116dc (diff) | |
download | redot-engine-413c11357d039a03a8dca440a01951a637ae936b.tar.gz |
Use Core/Scene stringnames consistently
Diffstat (limited to 'scene/2d/physics')
-rw-r--r-- | scene/2d/physics/area_2d.cpp | 1 | ||||
-rw-r--r-- | scene/2d/physics/collision_object_2d.cpp | 1 | ||||
-rw-r--r-- | scene/2d/physics/joints/joint_2d.cpp | 1 | ||||
-rw-r--r-- | scene/2d/physics/rigid_body_2d.cpp | 2 |
4 files changed, 0 insertions, 5 deletions
diff --git a/scene/2d/physics/area_2d.cpp b/scene/2d/physics/area_2d.cpp index 3ed579b3b1..305ac8248e 100644 --- a/scene/2d/physics/area_2d.cpp +++ b/scene/2d/physics/area_2d.cpp @@ -30,7 +30,6 @@ #include "area_2d.h" -#include "scene/scene_string_names.h" #include "servers/audio_server.h" void Area2D::set_gravity_space_override_mode(SpaceOverride p_mode) { diff --git a/scene/2d/physics/collision_object_2d.cpp b/scene/2d/physics/collision_object_2d.cpp index 35704ae382..00b6085f0c 100644 --- a/scene/2d/physics/collision_object_2d.cpp +++ b/scene/2d/physics/collision_object_2d.cpp @@ -31,7 +31,6 @@ #include "collision_object_2d.h" #include "scene/resources/world_2d.h" -#include "scene/scene_string_names.h" void CollisionObject2D::_notification(int p_what) { switch (p_what) { diff --git a/scene/2d/physics/joints/joint_2d.cpp b/scene/2d/physics/joints/joint_2d.cpp index 5f61bebbb1..6ed64960e8 100644 --- a/scene/2d/physics/joints/joint_2d.cpp +++ b/scene/2d/physics/joints/joint_2d.cpp @@ -31,7 +31,6 @@ #include "joint_2d.h" #include "scene/2d/physics/physics_body_2d.h" -#include "scene/scene_string_names.h" void Joint2D::_disconnect_signals() { Node *node_a = get_node_or_null(a); diff --git a/scene/2d/physics/rigid_body_2d.cpp b/scene/2d/physics/rigid_body_2d.cpp index 2495e7bc18..402e5c8b95 100644 --- a/scene/2d/physics/rigid_body_2d.cpp +++ b/scene/2d/physics/rigid_body_2d.cpp @@ -30,8 +30,6 @@ #include "rigid_body_2d.h" -#include "scene/scene_string_names.h" - void RigidBody2D::_body_enter_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); |