diff options
author | luz.paz <luzpaz@users.noreply.github.com> | 2019-09-19 14:36:39 -0400 |
---|---|---|
committer | luz.paz <luzpaz@users.noreply.github.com> | 2019-09-19 14:36:52 -0400 |
commit | 91ecd7b6a679edeaee6b6ac147074c80d2bd30f6 (patch) | |
tree | 954513bb4bd618724f31c88cfc272d5cda8d6676 /scene/2d/physics_body_2d.cpp | |
parent | 24e1039eb6fe32115e8d1a62a84965e9be19a2ed (diff) | |
download | redot-engine-91ecd7b6a679edeaee6b6ac147074c80d2bd30f6.tar.gz |
Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
Diffstat (limited to 'scene/2d/physics_body_2d.cpp')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 9b6020e0fd..28f7243c44 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1209,7 +1209,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_ return colliding; } -//so, if you pass 45 as limit, avoid numerical precision erros when angle is 45. +//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45. #define FLOOR_ANGLE_THRESHOLD 0.01 Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { |