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author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/2d/ray_cast_2d.h | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) | |
download | redot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz |
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/2d/ray_cast_2d.h')
-rw-r--r-- | scene/2d/ray_cast_2d.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h new file mode 100644 index 0000000000..62bcb946a6 --- /dev/null +++ b/scene/2d/ray_cast_2d.h @@ -0,0 +1,68 @@ +/*************************************************************************/ +/* ray_cast_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef RAY_CAST_2D_H
+#define RAY_CAST_2D_H
+
+#include "scene/2d/node_2d.h"
+
+class RayCast2D : public Node2D {
+
+ OBJ_TYPE(RayCast2D,Node2D);
+
+
+ bool enabled;
+ bool collided;
+ ObjectID against;
+ int against_shape;
+ Vector2 collision_point;
+ Vector2 collision_normal;
+
+ Vector2 cast_to;
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const;
+
+ void set_cast_to(const Vector2& p_point);
+ Vector2 get_cast_to() const;
+
+ bool is_colliding() const;
+ Object *get_collider() const;
+ int get_collider_shape() const;
+ Vector2 get_collision_point() const;
+ Vector2 get_collision_normal() const;
+
+ RayCast2D();
+};
+
+#endif // RAY_CAST_2D_H
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