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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-05 00:50:27 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-05 01:22:23 +0100 |
commit | e4213e66b2dd8f5a87d8cf5015ac83ba3143279d (patch) | |
tree | 884f562c3e39b501187ebbb2a202d9268e3428fb /scene/2d/remote_transform_2d.h | |
parent | eb892cd0f123244446e14fe0c1f40981116c4d37 (diff) | |
download | redot-engine-e4213e66b2dd8f5a87d8cf5015ac83ba3143279d.tar.gz |
Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
Diffstat (limited to 'scene/2d/remote_transform_2d.h')
-rw-r--r-- | scene/2d/remote_transform_2d.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h index cfc38ebabb..3f395f820e 100644 --- a/scene/2d/remote_transform_2d.h +++ b/scene/2d/remote_transform_2d.h @@ -27,6 +27,10 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + +#ifndef REMOTE_TRANSFORM_2D_H +#define REMOTE_TRANSFORM_2D_H + #include "scene/2d/node_2d.h" class RemoteTransform2D : public Node2D { @@ -69,3 +73,5 @@ public: RemoteTransform2D(); }; + +#endif // REMOTE_TRANSFORM_2D_H |