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authorHein-Pieter van Braam <hp@tmm.cx>2017-08-24 22:58:51 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2017-08-24 23:08:24 +0200
commitcacced7e507f7603bacc03ae2616e58f0ede122a (patch)
tree7af89373e86cd1a7af6ea04e10280084cabb7144 /scene/2d/screen_button.cpp
parent4aa2c18cb428ffde05c67987926736a9ca62703b (diff)
downloadredot-engine-cacced7e507f7603bacc03ae2616e58f0ede122a.tar.gz
Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
Diffstat (limited to 'scene/2d/screen_button.cpp')
-rw-r--r--scene/2d/screen_button.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index e8e5e9411f..c39b12fc9a 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -196,11 +196,11 @@ void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(!is_visible_in_tree());
- const InputEventScreenTouch *st = p_event->cast_to<InputEventScreenTouch>();
+ const InputEventScreenTouch *st = Object::cast_to<InputEventScreenTouch>(*p_event);
if (passby_press) {
- const InputEventScreenDrag *sd = p_event->cast_to<InputEventScreenDrag>();
+ const InputEventScreenDrag *sd = Object::cast_to<InputEventScreenDrag>(*p_event);
if (st && !st->is_pressed() && finger_pressed == st->get_index()) {