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authorJuan Linietsky <reduzio@gmail.com>2017-06-18 22:55:02 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-18 22:55:02 -0300
commit0288be1e7698c984b159bbb7816ddc7aca43b2f1 (patch)
tree4adea769e6d921e9c79cdff654c80ddac855fe2b /scene/2d/sprite.cpp
parent969fa3cc73e3523fe066357b4f45ca0b52353fea (diff)
downloadredot-engine-0288be1e7698c984b159bbb7816ddc7aca43b2f1.tar.gz
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
Diffstat (limited to 'scene/2d/sprite.cpp')
-rw-r--r--scene/2d/sprite.cpp22
1 files changed, 20 insertions, 2 deletions
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index dedec2dd49..ff574a6bd6 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -65,11 +65,13 @@ void Sprite::_notification(int p_what) {
Size2 s;
Rect2 src_rect;
+ bool filter_clip = false;
if (region) {
s = region_rect.size;
src_rect = region_rect;
+ filter_clip = region_filter_clip;
} else {
s = Size2(texture->get_size());
s = s / Size2(hframes, vframes);
@@ -93,7 +95,7 @@ void Sprite::_notification(int p_what) {
if (vflip)
dst_rect.size.y = -dst_rect.size.y;
- texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, normal_map);
+ texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, normal_map, filter_clip);
} break;
}
@@ -214,6 +216,15 @@ Rect2 Sprite::get_region_rect() const {
return region_rect;
}
+void Sprite::set_region_filter_clip(bool p_enable) {
+ region_filter_clip = p_enable;
+ update();
+}
+
+bool Sprite::is_region_filter_clip_enabled() const {
+ return region_filter_clip;
+}
+
void Sprite::set_frame(int p_frame) {
ERR_FAIL_INDEX(p_frame, vframes * hframes);
@@ -323,6 +334,9 @@ void Sprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite::set_region_rect);
ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite::get_region_rect);
+ ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite::set_region_filter_clip);
+ ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite::is_region_filter_clip_enabled);
+
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &Sprite::get_frame);
@@ -344,8 +358,11 @@ void Sprite::_bind_methods() {
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "region"), "set_region", "is_region");
+
+ ADD_GROUP("Region", "region_");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
ADD_PROPERTYNZ(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled");
}
Sprite::Sprite() {
@@ -354,6 +371,7 @@ Sprite::Sprite() {
hflip = false;
vflip = false;
region = false;
+ region_filter_clip = false;
frame = 0;