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authorgroud <gilles.roudiere@gmail.com>2018-05-05 16:59:00 +0200
committergroud <gilles.roudiere@gmail.com>2018-06-07 21:25:15 +0200
commit4d78e16bc1bf265da32858a38aa75a1233421da4 (patch)
tree40a2d238c2f588af3b50b9af3adec5687bf5829c /scene/2d/sprite.h
parentefdd0c4b894a4329469e3c8456b0440e7398c5d8 (diff)
downloadredot-engine-4d78e16bc1bf265da32858a38aa75a1233421da4.tar.gz
Fixes the bad calculation of margin & anchors when child of Node2D
Diffstat (limited to 'scene/2d/sprite.h')
-rw-r--r--scene/2d/sprite.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index 609ad8bb34..0a5ff002cd 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -115,6 +115,7 @@ public:
int get_hframes() const;
Rect2 get_rect() const;
+ virtual Rect2 get_anchorable_rect() const;
Sprite();
~Sprite();