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| author | groud <gilles.roudiere@gmail.com> | 2018-05-05 16:59:00 +0200 |
|---|---|---|
| committer | groud <gilles.roudiere@gmail.com> | 2018-06-07 21:25:15 +0200 |
| commit | 4d78e16bc1bf265da32858a38aa75a1233421da4 (patch) | |
| tree | 40a2d238c2f588af3b50b9af3adec5687bf5829c /scene/2d/sprite.h | |
| parent | efdd0c4b894a4329469e3c8456b0440e7398c5d8 (diff) | |
| download | redot-engine-4d78e16bc1bf265da32858a38aa75a1233421da4.tar.gz | |
Fixes the bad calculation of margin & anchors when child of Node2D
Diffstat (limited to 'scene/2d/sprite.h')
| -rw-r--r-- | scene/2d/sprite.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h index 609ad8bb34..0a5ff002cd 100644 --- a/scene/2d/sprite.h +++ b/scene/2d/sprite.h @@ -115,6 +115,7 @@ public: int get_hframes() const; Rect2 get_rect() const; + virtual Rect2 get_anchorable_rect() const; Sprite(); ~Sprite(); |
