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authorJuan Linietsky <reduzio@gmail.com>2017-06-17 23:26:49 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-17 23:27:42 -0300
commit5c6cac4e53058c987ca3c065ae49670e9cd9edbc (patch)
treef98405b608d71ffd266e6f3b33dbaba5d148b8c3 /scene/2d/sprite.h
parentf41cc5b590ab2d0cad38213caa1c338f4b8b97af (diff)
downloadredot-engine-5c6cac4e53058c987ca3c065ae49670e9cd9edbc.tar.gz
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
Diffstat (limited to 'scene/2d/sprite.h')
-rw-r--r--scene/2d/sprite.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index 86ef335d42..3b5d031e92 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -38,6 +38,7 @@ class Sprite : public Node2D {
GDCLASS(Sprite, Node2D);
Ref<Texture> texture;
+ Ref<Texture> normal_map;
bool centered;
Point2 offset;
@@ -67,6 +68,9 @@ public:
void set_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_texture() const;
+ void set_normal_map(const Ref<Texture> &p_texture);
+ Ref<Texture> get_normal_map() const;
+
void set_centered(bool p_center);
bool is_centered() const;