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author | Juan Linietsky <reduzio@gmail.com> | 2017-06-17 23:26:49 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-17 23:27:42 -0300 |
commit | 5c6cac4e53058c987ca3c065ae49670e9cd9edbc (patch) | |
tree | f98405b608d71ffd266e6f3b33dbaba5d148b8c3 /scene/2d/sprite.h | |
parent | f41cc5b590ab2d0cad38213caa1c338f4b8b97af (diff) | |
download | redot-engine-5c6cac4e53058c987ca3c065ae49670e9cd9edbc.tar.gz |
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
Diffstat (limited to 'scene/2d/sprite.h')
-rw-r--r-- | scene/2d/sprite.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h index 86ef335d42..3b5d031e92 100644 --- a/scene/2d/sprite.h +++ b/scene/2d/sprite.h @@ -38,6 +38,7 @@ class Sprite : public Node2D { GDCLASS(Sprite, Node2D); Ref<Texture> texture; + Ref<Texture> normal_map; bool centered; Point2 offset; @@ -67,6 +68,9 @@ public: void set_texture(const Ref<Texture> &p_texture); Ref<Texture> get_texture() const; + void set_normal_map(const Ref<Texture> &p_texture); + Ref<Texture> get_normal_map() const; + void set_centered(bool p_center); bool is_centered() const; |