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authorRémi Verschelde <rverschelde@gmail.com>2020-05-14 14:29:06 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 16:54:55 +0200
commit07bc4e2f96f8f47991339654ff4ab16acc19d44f (patch)
tree43cdc7cfe8239c23065616a931de3769d2db1e86 /scene/2d/tile_map.cpp
parent0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (diff)
downloadredot-engine-07bc4e2f96f8f47991339654ff4ab16acc19d44f.tar.gz
Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route: ``` find -name "thirdparty" -prune \ -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \ -o -name "*.glsl" > files perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files) misc/scripts/fix_style.sh -c ``` This adds a newline after all `}` on the first column, unless they are followed by `#` (typically `#endif`). This leads to having lots of places with two lines between function/class definitions, but clang-format then fixes it as we enforce max one line of separation. This doesn't fix potential occurrences of function definitions which are indented (e.g. for a helper class defined in a .cpp), but it's better than nothing. Also can't be made to run easily on CI/hooks so we'll have to be careful with new code. Part of #33027.
Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r--scene/2d/tile_map.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index fa66a2af22..7af3acd83e 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1014,6 +1014,7 @@ int TileMap::get_cell(int p_x, int p_y) const {
return E->get().id;
}
+
bool TileMap::is_cell_x_flipped(int p_x, int p_y) const {
PosKey pk(p_x, p_y);
@@ -1024,6 +1025,7 @@ bool TileMap::is_cell_x_flipped(int p_x, int p_y) const {
return E->get().flip_h;
}
+
bool TileMap::is_cell_y_flipped(int p_x, int p_y) const {
PosKey pk(p_x, p_y);
@@ -1034,6 +1036,7 @@ bool TileMap::is_cell_y_flipped(int p_x, int p_y) const {
return E->get().flip_v;
}
+
bool TileMap::is_cell_transposed(int p_x, int p_y) const {
PosKey pk(p_x, p_y);
@@ -1311,6 +1314,7 @@ void TileMap::set_collision_bounce(float p_bounce) {
}
}
}
+
float TileMap::get_collision_bounce() const {
return bounce;
}