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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/2d/tile_map.cpp
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r--scene/2d/tile_map.cpp592
1 files changed, 592 insertions, 0 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
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+++ b/scene/2d/tile_map.cpp
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+/*************************************************************************/
+/* tile_map.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "tile_map.h"
+#include "io/marshalls.h"
+#include "servers/physics_2d_server.h"
+void TileMap::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_ENTER_SCENE: {
+
+ pending_update=true;
+ _update_dirty_quadrants();
+ RID space = get_world_2d()->get_space();
+ _update_quadrant_transform();
+ _update_quadrant_space(space);
+
+
+ } break;
+ case NOTIFICATION_EXIT_SCENE: {
+
+ _update_quadrant_space(RID());
+
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+
+ //move stuff
+ _update_quadrant_transform();
+
+ } break;
+ }
+}
+
+void TileMap::_update_quadrant_space(const RID& p_space) {
+
+ for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+
+ Quadrant &q=E->get();
+ Physics2DServer::get_singleton()->body_set_space(q.static_body,p_space);
+ }
+}
+
+void TileMap::_update_quadrant_transform() {
+
+ if (!is_inside_scene())
+ return;
+
+ Matrix32 global_transform = get_global_transform();
+
+ for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+
+ Quadrant &q=E->get();
+ Matrix32 xform;
+ xform.set_origin( q.pos );
+ xform = global_transform * xform;
+ Physics2DServer::get_singleton()->body_set_state(q.static_body,Physics2DServer::BODY_STATE_TRANSFORM,xform);
+ }
+}
+
+void TileMap::set_tileset(const Ref<TileSet>& p_tileset) {
+
+ if (tile_set.is_valid())
+ tile_set->disconnect("changed",this,"_recreate_quadrants");
+
+ _clear_quadrants();
+ tile_set=p_tileset;
+
+ if (tile_set.is_valid())
+ tile_set->connect("changed",this,"_recreate_quadrants");
+ else
+ clear();
+
+ _recreate_quadrants();
+
+}
+
+Ref<TileSet> TileMap::get_tileset() const {
+
+ return tile_set;
+}
+
+void TileMap::set_cell_size(int p_size) {
+
+ ERR_FAIL_COND(p_size<1);
+
+ _clear_quadrants();
+ cell_size=p_size;
+ _recreate_quadrants();
+
+
+}
+int TileMap::get_cell_size() const {
+
+ return cell_size;
+}
+void TileMap::set_quadrant_size(int p_size) {
+
+ ERR_FAIL_COND(p_size<1);
+
+ _clear_quadrants();
+ quadrant_size=p_size;
+ _recreate_quadrants();
+
+}
+int TileMap::get_quadrant_size() const {
+
+ return quadrant_size;
+}
+
+void TileMap::set_center_x(bool p_enable) {
+
+ center_x=p_enable;
+ _recreate_quadrants();
+
+}
+bool TileMap::get_center_x() const {
+
+ return center_x;
+}
+void TileMap::set_center_y(bool p_enable) {
+
+ center_y=p_enable;
+ _recreate_quadrants();
+
+}
+bool TileMap::get_center_y() const {
+
+ return center_y;
+}
+
+void TileMap::_update_dirty_quadrants() {
+
+ if (!pending_update)
+ return;
+ if (!is_inside_scene())
+ return;
+ if (!tile_set.is_valid())
+ return;
+
+ VisualServer *vs = VisualServer::get_singleton();
+ Physics2DServer *ps = Physics2DServer::get_singleton();
+
+ while (dirty_quadrant_list.first()) {
+
+ Quadrant &q = *dirty_quadrant_list.first()->self();
+
+ vs->canvas_item_clear(q.canvas_item);
+ ps->body_clear_shapes(q.static_body);
+
+ for(int i=0;i<q.cells.size();i++) {
+
+ Map<PosKey,Cell>::Element *E=tile_map.find( q.cells[i] );
+ Cell &c=E->get();
+ //moment of truth
+ if (!tile_set->has_tile(c.id))
+ continue;
+ Ref<Texture> tex = tile_set->tile_get_texture(c.id);
+ Vector2 tile_ofs = tile_set->tile_get_offset(c.id);
+
+ Vector2 offset = Point2( E->key().x, E->key().y )*cell_size - q.pos;
+
+ if (!tex.is_valid())
+ continue;
+
+
+ Rect2 r = tile_set->tile_get_region(c.id);
+ Size2 s = tex->get_size();
+
+ if (r==Rect2())
+ s = tex->get_size();
+ else {
+ s = r.size;
+ r.pos.x+=fp_adjust;
+ r.pos.y+=fp_adjust;
+ r.size.x-=fp_adjust*2.0;
+ r.size.y-=fp_adjust*2.0;
+ }
+
+ Rect2 rect;
+ rect.pos=offset.floor();
+ rect.size=s;
+
+ rect.size.x+=fp_adjust;
+ rect.size.y+=fp_adjust;
+
+ if (c.flip_h)
+ rect.size.x=-rect.size.x;
+ if (c.flip_v)
+ rect.size.y=-rect.size.y;
+
+
+ if (r==Rect2()) {
+
+ tex->draw_rect(q.canvas_item,rect);
+ } else {
+
+ tex->draw_rect_region(q.canvas_item,rect,r);
+ }
+
+ Vector< Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id);
+
+
+ for(int i=0;i<shapes.size();i++) {
+
+ Ref<Shape2D> shape = shapes[i];
+ if (shape.is_valid()) {
+
+ Matrix32 xform;
+ xform.set_origin(offset.floor());
+ if (c.flip_h) {
+ xform.elements[0]=-xform.elements[0];
+ xform.elements[2].x+=s.x;
+ }
+ if (c.flip_v) {
+ xform.elements[1]=-xform.elements[1];
+ xform.elements[2].y+=s.y;
+ }
+
+ ps->body_add_shape(q.static_body,shape->get_rid(),xform);
+ }
+ }
+ }
+
+ dirty_quadrant_list.remove( dirty_quadrant_list.first() );
+ }
+
+
+
+ pending_update=false;
+
+ _recompute_rect_cache();
+
+}
+
+void TileMap::_recompute_rect_cache() {
+
+
+#ifdef DEBUG_ENABLED
+
+ if (!rect_cache_dirty)
+ return;
+
+ Rect2 r_total;
+ for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+
+
+ Rect2 r( Point2(E->key().x, E->key().y)*cell_size*quadrant_size, Size2(1,1)*cell_size*quadrant_size );
+ if (E==quadrant_map.front())
+ r_total=r;
+ else
+ r_total=r_total.merge(r);
+
+ }
+ if (r_total==Rect2()) {
+ rect_cache=Rect2(-10,-10,20,20);
+ } else {
+ rect_cache=r_total;
+ }
+
+ item_rect_changed();
+
+ rect_cache_dirty=false;
+#endif
+
+
+}
+
+Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const PosKey& p_qk) {
+
+ Matrix32 xform;
+ xform.set_origin(Point2(p_qk.x,p_qk.y)*quadrant_size*cell_size);
+ Quadrant q;
+ q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
+ VisualServer::get_singleton()->canvas_item_set_parent( q.canvas_item, get_canvas_item() );
+ VisualServer::get_singleton()->canvas_item_set_transform( q.canvas_item, xform );
+ q.static_body=Physics2DServer::get_singleton()->body_create(Physics2DServer::BODY_MODE_STATIC);
+ if (is_inside_scene()) {
+ xform = get_global_transform() * xform;
+ RID space = get_world_2d()->get_space();
+ Physics2DServer::get_singleton()->body_set_space(q.static_body,space);
+ }
+
+ Physics2DServer::get_singleton()->body_set_state(q.static_body,Physics2DServer::BODY_STATE_TRANSFORM,xform);
+ q.pos=Vector2(p_qk.x,p_qk.y)*quadrant_size*cell_size;
+
+ rect_cache_dirty=true;
+ return quadrant_map.insert(p_qk,q);
+}
+
+void TileMap::_erase_quadrant(Map<PosKey,Quadrant>::Element *Q) {
+
+ Quadrant &q=Q->get();
+ Physics2DServer::get_singleton()->free(q.static_body);
+ VisualServer::get_singleton()->free(q.canvas_item);
+ if (q.dirty_list.in_list())
+ dirty_quadrant_list.remove(&q.dirty_list);
+
+ quadrant_map.erase(Q);
+ rect_cache_dirty=true;
+}
+
+void TileMap::_make_quadrant_dirty(Map<PosKey,Quadrant>::Element *Q) {
+
+ Quadrant &q=Q->get();
+ if (!q.dirty_list.in_list())
+ dirty_quadrant_list.add(&q.dirty_list);
+
+ if (pending_update)
+ return;
+ pending_update=true;
+ if (!is_inside_scene())
+ return;
+ call_deferred("_update_dirty_quadrants");
+}
+
+
+void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) {
+
+ PosKey pk(p_x,p_y);
+
+ Map<PosKey,Cell>::Element *E=tile_map.find(pk);
+ if (!E && p_tile==INVALID_CELL)
+ return; //nothing to do
+
+ PosKey qk(p_x/quadrant_size,p_y/quadrant_size);
+ if (p_tile==INVALID_CELL) {
+ //erase existing
+ tile_map.erase(pk);
+ Map<PosKey,Quadrant>::Element *Q = quadrant_map.find(qk);
+ ERR_FAIL_COND(!Q);
+ Quadrant &q=Q->get();
+ q.cells.erase(pk);
+ if (q.cells.size()==0)
+ _erase_quadrant(Q);
+ else
+ _make_quadrant_dirty(Q);
+
+ return;
+ }
+
+ Map<PosKey,Quadrant>::Element *Q = quadrant_map.find(qk);
+
+ if (!E) {
+ E=tile_map.insert(pk,Cell());
+ if (!Q)
+ Q=_create_quadrant(qk);
+ Quadrant &q=Q->get();
+ q.cells.insert(pk);
+ } else {
+ ERR_FAIL_COND(!Q); // quadrant should exist...
+
+ if (E->get().id==p_tile && E->get().flip_h==p_flip_x && E->get().flip_v==p_flip_y)
+ return; //nothing changed
+
+ }
+
+
+ Cell &c = E->get();
+
+ c.id=p_tile;
+ c.flip_h=p_flip_x;
+ c.flip_v=p_flip_y;
+
+ _make_quadrant_dirty(Q);
+
+}
+
+int TileMap::get_cell(int p_x,int p_y) const {
+
+ PosKey pk(p_x,p_y);
+
+ const Map<PosKey,Cell>::Element *E=tile_map.find(pk);
+
+ if (!E)
+ return INVALID_CELL;
+
+ return E->get().id;
+
+}
+bool TileMap::is_cell_x_flipped(int p_x,int p_y) const {
+
+ PosKey pk(p_x,p_y);
+
+ const Map<PosKey,Cell>::Element *E=tile_map.find(pk);
+
+ if (!E)
+ return false;
+
+ return E->get().flip_h;
+}
+bool TileMap::is_cell_y_flipped(int p_x,int p_y) const {
+
+ PosKey pk(p_x,p_y);
+
+ const Map<PosKey,Cell>::Element *E=tile_map.find(pk);
+
+ if (!E)
+ return false;
+
+ return E->get().flip_v;
+}
+
+
+void TileMap::_recreate_quadrants() {
+
+ _clear_quadrants();
+
+ for (Map<PosKey,Cell>::Element *E=tile_map.front();E;E=E->next()) {
+
+ PosKey qk(E->key().x/quadrant_size,E->key().y/quadrant_size);
+
+ Map<PosKey,Quadrant>::Element *Q=quadrant_map.find(qk);
+ if (!Q) {
+ Q=_create_quadrant(qk);
+ dirty_quadrant_list.add(&Q->get().dirty_list);
+ }
+
+ Q->get().cells.insert(E->key());
+
+ }
+}
+
+void TileMap::_clear_quadrants() {
+
+ while (quadrant_map.size()) {
+ _erase_quadrant( quadrant_map.front() );
+ }
+}
+
+void TileMap::clear() {
+
+ _clear_quadrants();
+ tile_map.clear();
+}
+
+void TileMap::_set_tile_data(const DVector<int>& p_data) {
+
+ int c=p_data.size();
+ DVector<int>::Read r = p_data.read();
+
+
+ for(int i=0;i<c;i+=2) {
+
+ const uint8_t *ptr=(const uint8_t*)&r[i];
+ uint8_t local[8];
+ for(int j=0;j<8;j++)
+ local[j]=ptr[j];
+
+#ifdef BIG_ENDIAN_ENABLED
+
+
+ SWAP(local[0],local[3]);
+ SWAP(local[1],local[2]);
+ SWAP(local[4],local[7]);
+ SWAP(local[5],local[6]);
+#endif
+ int x = decode_uint16(&local[0]);
+ int y = decode_uint16(&local[2]);
+ uint32_t v = decode_uint32(&local[4]);
+ bool flip_h = v&(1<<29);
+ bool flip_v = v&(1<<30);
+ v&=(1<<29)-1;
+
+// if (x<-20 || y <-20 || x>4000 || y>4000)
+// continue;
+ set_cell(x,y,v,flip_h,flip_v);
+ }
+
+}
+
+DVector<int> TileMap::_get_tile_data() const {
+
+ DVector<int> data;
+ data.resize(tile_map.size()*2);
+ DVector<int>::Write w = data.write();
+
+ int idx=0;
+ for(const Map<PosKey,Cell>::Element *E=tile_map.front();E;E=E->next()) {
+
+ uint8_t *ptr = (uint8_t*)&w[idx];
+ encode_uint16(E->key().x,&ptr[0]);
+ encode_uint16(E->key().y,&ptr[2]);
+ uint32_t val = E->get().id;
+ if (E->get().flip_h)
+ val|=(1<<29);
+ if (E->get().flip_v)
+ val|=(1<<30);
+
+ encode_uint32(val,&ptr[4]);
+ idx+=2;
+ }
+
+
+ w = DVector<int>::Write();
+
+ return data;
+
+}
+
+Rect2 TileMap::get_item_rect() const {
+
+ const_cast<TileMap*>(this)->_update_dirty_quadrants();
+ return rect_cache;
+}
+
+void TileMap::_bind_methods() {
+
+
+ ObjectTypeDB::bind_method(_MD("set_tileset","tileset:TileSet"),&TileMap::set_tileset);
+ ObjectTypeDB::bind_method(_MD("get_tileset:TileSet"),&TileMap::get_tileset);
+
+
+ ObjectTypeDB::bind_method(_MD("set_cell_size","size"),&TileMap::set_cell_size);
+ ObjectTypeDB::bind_method(_MD("get_cell_size"),&TileMap::get_cell_size);
+
+ ObjectTypeDB::bind_method(_MD("set_quadrant_size","size"),&TileMap::set_quadrant_size);
+ ObjectTypeDB::bind_method(_MD("get_quadrant_size"),&TileMap::get_quadrant_size);
+
+ ObjectTypeDB::bind_method(_MD("set_center_x","enable"),&TileMap::set_center_x);
+ ObjectTypeDB::bind_method(_MD("get_center_x"),&TileMap::get_center_x);
+
+ ObjectTypeDB::bind_method(_MD("set_center_y","enable"),&TileMap::set_center_y);
+ ObjectTypeDB::bind_method(_MD("get_center_y"),&TileMap::get_center_y);
+
+
+ ObjectTypeDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("get_cell","x","y"),&TileMap::get_cell);
+ ObjectTypeDB::bind_method(_MD("is_cell_x_flipped","x","y"),&TileMap::is_cell_x_flipped);
+ ObjectTypeDB::bind_method(_MD("is_cell_y_flipped","x","y"),&TileMap::is_cell_y_flipped);
+
+ ObjectTypeDB::bind_method(_MD("clear"),&TileMap::clear);
+
+ ObjectTypeDB::bind_method(_MD("_clear_quadrants"),&TileMap::_clear_quadrants);
+ ObjectTypeDB::bind_method(_MD("_recreate_quadrants"),&TileMap::_recreate_quadrants);
+ ObjectTypeDB::bind_method(_MD("_update_dirty_quadrants"),&TileMap::_update_dirty_quadrants);
+
+ ObjectTypeDB::bind_method(_MD("_set_tile_data"),&TileMap::_set_tile_data);
+ ObjectTypeDB::bind_method(_MD("_get_tile_data"),&TileMap::_get_tile_data);
+
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"cell_size",PROPERTY_HINT_RANGE,"1,8192,1"),_SCS("set_cell_size"),_SCS("get_cell_size"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size"));
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_set",PROPERTY_HINT_RESOURCE_TYPE,"TileSet"),_SCS("set_tileset"),_SCS("get_tileset"));
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data"));
+
+ BIND_CONSTANT( INVALID_CELL );
+}
+
+TileMap::TileMap() {
+
+
+
+ rect_cache_dirty=true;
+ pending_update=false;
+ quadrant_size=16;
+ cell_size=64;
+ center_x=false;
+ center_y=false;
+
+ fp_adjust=0.4;
+ fp_adjust=0.4;
+}
+
+TileMap::~TileMap() {
+
+ clear();
+}