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authorreduz <reduzio@gmail.com>2021-02-10 17:18:45 -0300
committerreduz <reduzio@gmail.com>2021-02-10 19:31:24 -0300
commit1aa2823fa32c7a4b41d806418ec99949fc44ffb3 (patch)
tree7edbd352cf34d87b4d8e604c1730251c38131e19 /scene/2d/tile_map.cpp
parente8f73124a7d97abc94cea3cf7fe5b5614f61a448 (diff)
downloadredot-engine-1aa2823fa32c7a4b41d806418ec99949fc44ffb3.tar.gz
Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r--scene/2d/tile_map.cpp14
1 files changed, 1 insertions, 13 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 33c238d455..d868ebae25 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -165,7 +165,6 @@ void TileMap::_update_quadrant_transform() {
void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
if (tile_set.is_valid()) {
tile_set->disconnect("changed", callable_mp(this, &TileMap::_recreate_quadrants));
- tile_set->remove_change_receptor(this);
}
_clear_quadrants();
@@ -173,7 +172,6 @@ void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
if (tile_set.is_valid()) {
tile_set->connect("changed", callable_mp(this, &TileMap::_recreate_quadrants));
- tile_set->add_change_receptor(this);
} else {
clear();
}
@@ -1330,7 +1328,7 @@ void TileMap::set_collision_use_parent(bool p_use_parent) {
}
_recreate_quadrants();
- _change_notify();
+ notify_property_list_changed();
update_configuration_warning();
}
@@ -1865,21 +1863,11 @@ void TileMap::_bind_methods() {
BIND_ENUM_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT);
}
-void TileMap::_changed_callback(Object *p_changed, const char *p_prop) {
- if (tile_set.is_valid() && tile_set.ptr() == p_changed) {
- emit_signal("settings_changed");
- }
-}
-
TileMap::TileMap() {
set_notify_transform(true);
set_notify_local_transform(false);
}
TileMap::~TileMap() {
- if (tile_set.is_valid()) {
- tile_set->remove_change_receptor(this);
- }
-
clear();
}