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author | Juan Linietsky <reduzio@gmail.com> | 2019-06-15 23:45:24 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:27 +0100 |
commit | 9b0dd4f571ff431e23b9097e7f29746f4157be12 (patch) | |
tree | aa18fc6803e8733f8f270666e691153c72b6066d /scene/2d/tile_map.cpp | |
parent | 836c2109a0b1371653e3c82100199dfdabd47da9 (diff) | |
download | redot-engine-9b0dd4f571ff431e23b9097e7f29746f4157be12.tar.gz |
A lot of progress with canvas rendering, still far from working.
Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r-- | scene/2d/tile_map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index c6400446f0..6678c0e85b 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -550,7 +550,7 @@ void TileMap::update_dirty_quadrants() { if (r == Rect2()) { tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map); } else { - tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map, clip_uv); + tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map, Ref<Texture2D>(), Color(1, 1, 1, 1), clip_uv); } Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id); |