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author | andriyDev <andriydzikh@gmail.com> | 2020-09-23 15:49:50 -0400 |
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committer | andriyDev <andriydzikh@gmail.com> | 2021-06-05 00:55:25 -0700 |
commit | 9f4bf5ec8058340541ee6e35bc15015fe576a3e6 (patch) | |
tree | 8578567c279e9e31800c82ac8667e1e18e2b6a02 /scene/2d/tile_map.cpp | |
parent | 8363ee6f8d398529d2db0e481fea82ccc9dcda31 (diff) | |
download | redot-engine-9f4bf5ec8058340541ee6e35bc15015fe576a3e6.tar.gz |
Deleted YSort, moved its functionality directly into Node2D.
YSort now has a compatibility alias to Node2D.
Updated TileMap to use the existing Node2D y_sort_enabled property instead
of its own property.
Updated Node2D doc to include the new y_sort_enabled member.
Updated TileMap doc to remove its mention of cell_y_sort.
Deleted YSort doc.
Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r-- | scene/2d/tile_map.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 24b907fe6c..e79dfb019c 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -334,6 +334,12 @@ TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() { return show_navigation; } +void TileMap::set_y_sort_enabled(bool p_enable) { + Node2D::set_y_sort_enabled(p_enable); + _recreate_quadrants(); + emit_signal("changed"); +} + void TileMap::update_dirty_quadrants() { if (!pending_update) { return; |