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authorHein-Pieter van Braam <hp@tmm.cx>2017-08-24 22:58:51 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2017-08-24 23:08:24 +0200
commitcacced7e507f7603bacc03ae2616e58f0ede122a (patch)
tree7af89373e86cd1a7af6ea04e10280084cabb7144 /scene/2d/tile_map.cpp
parent4aa2c18cb428ffde05c67987926736a9ca62703b (diff)
downloadredot-engine-cacced7e507f7603bacc03ae2616e58f0ede122a.tar.gz
Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r--scene/2d/tile_map.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 5d246e331f..a4a7d5eae8 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -50,12 +50,12 @@ void TileMap::_notification(int p_what) {
Node2D *c = this;
while (c) {
- navigation = c->cast_to<Navigation2D>();
+ navigation = Object::cast_to<Navigation2D>(c);
if (navigation) {
break;
}
- c = c->get_parent()->cast_to<Node2D>();
+ c = Object::cast_to<Node2D>(c->get_parent());
}
pending_update = true;