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authorJuan Linietsky <reduzio@gmail.com>2015-05-03 16:47:21 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-05-03 16:47:21 -0300
commitaf068439829a3fec3a76c4c5d4dd2dba71ab6c5f (patch)
treea50bea4ceb2ef7e70e86303148830377e19028ce /scene/2d/tile_map.h
parent5f2aac4bbe14d1256feebd4bb12d8b61e5b55f3d (diff)
downloadredot-engine-af068439829a3fec3a76c4c5d4dd2dba71ab6c5f.tar.gz
-new collision layer & mask system for 2D, for more flexible collision masking
Diffstat (limited to 'scene/2d/tile_map.h')
-rw-r--r--scene/2d/tile_map.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 233529f018..84ca65da4f 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -146,6 +146,8 @@ private:
float friction;
float bounce;
uint32_t collision_layer;
+ uint32_t collision_mask;
+
TileOrigin tile_origin;
void _fix_cell_transform(Matrix32& xform, const Cell& p_cell, const Vector2 &p_offset, const Size2 &p_sc);
@@ -207,8 +209,11 @@ public:
Rect2 get_item_rect() const;
- void set_collision_layer_mask(uint32_t p_layer);
- uint32_t get_collision_layer_mask() const;
+ void set_collision_layer(uint32_t p_layer);
+ uint32_t get_collision_layer() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
void set_collision_use_kinematic(bool p_use_kinematic);
bool get_collision_use_kinematic() const;