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authorJuan Linietsky <reduzio@gmail.com>2017-01-11 00:52:51 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-11 00:52:51 -0300
commitbc26f905817945300d397696330d1ab04a1af33c (patch)
treed06338399c8ea410042f6631fb3db3efcc100b05 /scene/2d/tile_map.h
parent710692278d1353aad08bc7bceb655afc1d6c950c (diff)
downloadredot-engine-bc26f905817945300d397696330d1ab04a1af33c.tar.gz
Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
Diffstat (limited to 'scene/2d/tile_map.h')
-rw-r--r--scene/2d/tile_map.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index f863c0b2ea..ba6de62f8e 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -66,7 +66,7 @@ private:
int quadrant_size;
bool center_x,center_y;
Mode mode;
- Matrix32 custom_transform;
+ Transform2D custom_transform;
HalfOffset half_offset;
bool use_kinematic;
Navigation2D *navigation;
@@ -114,12 +114,12 @@ private:
struct NavPoly {
int id;
- Matrix32 xform;
+ Transform2D xform;
};
struct Occluder {
RID id;
- Matrix32 xform;
+ Transform2D xform;
};
@@ -153,7 +153,7 @@ private:
int occluder_light_mask;
- void _fix_cell_transform(Matrix32& xform, const Cell& p_cell, const Vector2 &p_offset, const Size2 &p_sc);
+ void _fix_cell_transform(Transform2D& xform, const Cell& p_cell, const Vector2 &p_offset, const Size2 &p_sc);
Map<PosKey,Quadrant>::Element *_create_quadrant(const PosKey& p_qk);
void _erase_quadrant(Map<PosKey,Quadrant>::Element *Q);
@@ -240,10 +240,10 @@ public:
void set_tile_origin(TileOrigin p_tile_origin);
TileOrigin get_tile_origin() const;
- void set_custom_transform(const Matrix32& p_xform);
- Matrix32 get_custom_transform() const;
+ void set_custom_transform(const Transform2D& p_xform);
+ Transform2D get_custom_transform() const;
- Matrix32 get_cell_transform() const;
+ Transform2D get_cell_transform() const;
Vector2 get_cell_draw_offset() const;
Vector2 map_to_world(const Vector2& p_pos, bool p_ignore_ofs=false) const;