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authorOvnuniarchos <pujalte.jorge@gmail.com>2016-11-22 01:35:34 +0100
committerOvnuniarchos <pujalte.jorge@gmail.com>2016-11-24 21:28:10 +0100
commite07dd9ab324ea376cda3f2a4e6f4b804dbc52042 (patch)
tree46961d624766f34026da3c716c462af918fd8c77 /scene/2d/tile_map.h
parent9e2d09f580c319e511d3a816bba8a54138a4bcd1 (diff)
downloadredot-engine-e07dd9ab324ea376cda3f2a4e6f4b804dbc52042.tar.gz
TileMap now honors blending mode.
Diffstat (limited to 'scene/2d/tile_map.h')
-rw-r--r--scene/2d/tile_map.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index b48fdde43f..7501d49aa5 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -255,6 +255,8 @@ public:
void set_occluder_light_mask(int p_mask);
int get_occluder_light_mask() const;
+ void set_blend_mode(BlendMode p_blend_mode);
+
virtual void set_light_mask(int p_light_mask);
void clear();