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author | Ovnuniarchos <pujalte.jorge@gmail.com> | 2016-11-22 01:35:34 +0100 |
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committer | Ovnuniarchos <pujalte.jorge@gmail.com> | 2016-11-24 21:28:10 +0100 |
commit | e07dd9ab324ea376cda3f2a4e6f4b804dbc52042 (patch) | |
tree | 46961d624766f34026da3c716c462af918fd8c77 /scene/2d/tile_map.h | |
parent | 9e2d09f580c319e511d3a816bba8a54138a4bcd1 (diff) | |
download | redot-engine-e07dd9ab324ea376cda3f2a4e6f4b804dbc52042.tar.gz |
TileMap now honors blending mode.
Diffstat (limited to 'scene/2d/tile_map.h')
-rw-r--r-- | scene/2d/tile_map.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index b48fdde43f..7501d49aa5 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -255,6 +255,8 @@ public: void set_occluder_light_mask(int p_mask); int get_occluder_light_mask() const; + void set_blend_mode(BlendMode p_blend_mode); + virtual void set_light_mask(int p_light_mask); void clear(); |