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authorJuan Linietsky <reduzio@gmail.com>2015-06-29 00:29:49 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-06-29 00:29:49 -0300
commit95047562d743b1c1fdc007432c8a0c145a455c5d (patch)
treef563e5c900c4330fcc602b6e5a721bc63022b253 /scene/3d/area.cpp
parent2b64f73b0459190d20b2f6de39275ee7979317c4 (diff)
downloadredot-engine-95047562d743b1c1fdc007432c8a0c145a455c5d.tar.gz
Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
Diffstat (limited to 'scene/3d/area.cpp')
-rw-r--r--scene/3d/area.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index a00946a07a..58cbbdba22 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -299,8 +299,8 @@ void Area::set_enable_monitoring(bool p_enable) {
if (monitoring) {
- PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(),this,"_body_inout");
- PhysicsServer::get_singleton()->area_set_area_monitor_callback(get_rid(),this,"_area_inout");
+ PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(),this,SceneStringNames::get_singleton()->_body_inout);
+ PhysicsServer::get_singleton()->area_set_area_monitor_callback(get_rid(),this,SceneStringNames::get_singleton()->_area_inout);
} else {
PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(),NULL,StringName());
PhysicsServer::get_singleton()->area_set_area_monitor_callback(get_rid(),NULL,StringName());