diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-11-13 00:53:12 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-11-13 00:53:12 -0300 |
commit | abbea4d945bbb1114570c3b6c7f649e01ca8ebb8 (patch) | |
tree | d2b131b32705bbcf118efa72d5d9a21618c1227e /scene/3d/area.cpp | |
parent | d02953c5963ca080d26500ea8250e0632a80b234 (diff) | |
download | redot-engine-abbea4d945bbb1114570c3b6c7f649e01ca8ebb8.tar.gz |
UDP Fixes
-=-=-=-=-
Curse the day I decided to port UDP code, as it ended up
being two nights of work. At least It's done now (I hope).
-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
Diffstat (limited to 'scene/3d/area.cpp')
-rw-r--r-- | scene/3d/area.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index 407747fc0d..cb1df78fda 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -255,6 +255,24 @@ bool Area::is_monitoring_enabled() const { } +Array Area::get_overlapping_bodies() const { + + ERR_FAIL_COND_V(!monitoring,Array()); + Array ret; + ret.resize(body_map.size()); + int idx=0; + for (const Map<ObjectID,BodyState>::Element *E=body_map.front();E;E=E->next()) { + Object *obj = ObjectDB::get_instance(E->key()); + if (!obj) { + ret.resize( ret.size() -1 ); //ops + } else { + ret[idx++]=obj; + } + + } + + return ret; +} void Area::_bind_methods() { @@ -283,6 +301,8 @@ void Area::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_enable_monitoring","enable"),&Area::set_enable_monitoring); ObjectTypeDB::bind_method(_MD("is_monitoring_enabled"),&Area::is_monitoring_enabled); + ObjectTypeDB::bind_method(_MD("get_overlapping_bodies"),&Area::get_overlapping_bodies); + ObjectTypeDB::bind_method(_MD("_body_inout"),&Area::_body_inout); |