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author | Juan Linietsky <reduzio@gmail.com> | 2014-10-03 00:10:51 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-10-03 00:10:51 -0300 |
commit | b24fe3dd206ce391ec4c5f68d32fc2259f275563 (patch) | |
tree | 5d05b14d21ba1c8a484f9b7f3739a63f42ca082d /scene/3d/area.cpp | |
parent | 870c075ebf67749b21b6cc0c705088bbe273f1bb (diff) | |
download | redot-engine-b24fe3dd206ce391ec4c5f68d32fc2259f275563.tar.gz |
Huge Amount of BugFix
-=-=-=-=-=-=-=-=-=-=-
-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency
Huge Amount of New Stuff:
-=-=-=-=-=-=-=-==-=-=-=-
-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
Diffstat (limited to 'scene/3d/area.cpp')
-rw-r--r-- | scene/3d/area.cpp | 15 |
1 files changed, 1 insertions, 14 deletions
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index f5895453cc..7370c36eb7 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -255,16 +255,6 @@ bool Area::is_monitoring_enabled() const { } -void Area::set_ray_pickable(bool p_ray_pickable) { - - ray_pickable=p_ray_pickable; - PhysicsServer::get_singleton()->area_set_ray_pickable(get_rid(),p_ray_pickable); -} - -bool Area::is_ray_pickable() const { - - return ray_pickable; -} void Area::_bind_methods() { @@ -289,8 +279,6 @@ void Area::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_priority","priority"),&Area::set_priority); ObjectTypeDB::bind_method(_MD("get_priority"),&Area::get_priority); - ObjectTypeDB::bind_method(_MD("set_ray_pickable","ray_pickable"),&Area::set_ray_pickable); - ObjectTypeDB::bind_method(_MD("is_ray_pickable"),&Area::is_ray_pickable); ObjectTypeDB::bind_method(_MD("set_enable_monitoring","enable"),&Area::set_enable_monitoring); ObjectTypeDB::bind_method(_MD("is_monitoring_enabled"),&Area::is_monitoring_enabled); @@ -310,7 +298,6 @@ void Area::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::REAL,"density",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_density"),_SCS("get_density")); ADD_PROPERTY( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled")); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"ray_pickable"),_SCS("set_ray_pickable"),_SCS("is_ray_pickable")); } @@ -323,7 +310,7 @@ Area::Area() : CollisionObject(PhysicsServer::get_singleton()->area_create(),tru density=0.1; priority=0; monitoring=false; - ray_pickable=false; + set_ray_pickable(false); set_enable_monitoring(true); } |