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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/3d/area.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* area.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef AREA_H
+#define AREA_H
+
+#include "scene/3d/collision_object.h"
+#include "vset.h"
+
+class Area : public CollisionObject {
+
+ OBJ_TYPE( Area, CollisionObject );
+public:
+
+ enum SpaceOverride {
+ SPACE_OVERRIDE_DISABLED,
+ SPACE_OVERRIDE_COMBINE,
+ SPACE_OVERRIDE_REPLACE
+ };
+private:
+
+
+ SpaceOverride space_override;
+ Vector3 gravity_vec;
+ real_t gravity;
+ bool gravity_is_point;
+ real_t density;
+ int priority;
+ bool monitoring;
+
+ void _body_inout(int p_status,const RID& p_body, int p_instance, int p_body_shape,int p_area_shape);
+
+ void _body_enter_scene(ObjectID p_id);
+ void _body_exit_scene(ObjectID p_id);
+
+ struct ShapePair {
+
+ int body_shape;
+ int area_shape;
+ bool operator<(const ShapePair& p_sp) const {
+ if (body_shape==p_sp.body_shape)
+ return area_shape < p_sp.area_shape;
+ else
+ return body_shape < p_sp.body_shape;
+ }
+
+ ShapePair() {}
+ ShapePair(int p_bs, int p_as) { body_shape=p_bs; area_shape=p_as; }
+ };
+
+ struct BodyState {
+
+ int rc;
+ bool in_scene;
+ VSet<ShapePair> shapes;
+ };
+
+ Map<ObjectID,BodyState> body_map;
+ void _clear_monitoring();
+
+
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_space_override_mode() const;
+
+ void set_gravity_is_point(bool p_enabled);
+ bool is_gravity_a_point() const;
+
+ void set_gravity_vector(const Vector3& p_vec);
+ Vector3 get_gravity_vector() const;
+
+ void set_gravity(real_t p_gravity);
+ real_t get_gravity() const;
+
+ void set_density(real_t p_density);
+ real_t get_density() const;
+
+ void set_priority(real_t p_priority);
+ real_t get_priority() const;
+
+ void set_enable_monitoring(bool p_enable);
+ bool is_monitoring_enabled() const;
+
+
+ Area();
+ ~Area();
+};
+
+VARIANT_ENUM_CAST(Area::SpaceOverride);
+
+#endif // AREA__H