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author | Lyuma <xn.lyuma@gmail.com> | 2022-05-25 12:13:12 -0700 |
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committer | Lyuma <xn.lyuma@gmail.com> | 2022-05-25 14:14:22 -0700 |
commit | 1f02bc0e3e0148fbecaefa0f18b16a6451564005 (patch) | |
tree | decceb46d2d8ccdd0aa72d31359f84014794def0 /scene/3d/audio_stream_player_3d.cpp | |
parent | 410b6b5f7d23638997aa7de3faf3b382c95e7fc3 (diff) | |
download | redot-engine-1f02bc0e3e0148fbecaefa0f18b16a6451564005.tar.gz |
Only call _update_panning during _physics_process.
Diffstat (limited to 'scene/3d/audio_stream_player_3d.cpp')
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 735ce0bb07..18a9cc5c8b 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -273,7 +273,8 @@ void AudioStreamPlayer3D::_notification(int p_what) { case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { // Update anything related to position first, if possible of course. Vector<AudioFrame> volume_vector; - if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) { + if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) || force_update_panning) { + force_update_panning = false; volume_vector = _update_panning(); } @@ -318,6 +319,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { } } +// Interacts with PhysicsServer3D, so can only be called during _physics_process Area3D *AudioStreamPlayer3D::_get_overriding_area() { //check if any area is diverting sound into a bus Ref<World3D> world_3d = get_world_3d(); @@ -356,6 +358,7 @@ Area3D *AudioStreamPlayer3D::_get_overriding_area() { return nullptr; } +// Interacts with PhysicsServer3D, so can only be called during _physics_process StringName AudioStreamPlayer3D::_get_actual_bus() { Area3D *overriding_area = _get_overriding_area(); if (overriding_area && overriding_area->is_overriding_audio_bus() && !overriding_area->is_using_reverb_bus()) { @@ -364,6 +367,7 @@ StringName AudioStreamPlayer3D::_get_actual_bus() { return bus; } +// Interacts with PhysicsServer3D, so can only be called during _physics_process Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { Vector<AudioFrame> output_volume_vector; output_volume_vector.resize(4); |