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author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-09-01 22:33:39 +0200 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-09-02 01:59:26 +0200 |
commit | 9c63ab99f0a505b0f60079bb30cc453b4415fddc (patch) | |
tree | 7014cb6e8c2e71a0583656f76d3d37d719a74fb0 /scene/3d/audio_stream_player_3d.cpp | |
parent | dac150108ab3c1f41d5fd86cc6853f883064caaf (diff) | |
download | redot-engine-9c63ab99f0a505b0f60079bb30cc453b4415fddc.tar.gz |
Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
Diffstat (limited to 'scene/3d/audio_stream_player_3d.cpp')
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 1ad36102ba..a69bec2fc8 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -183,7 +183,7 @@ void AudioStreamPlayer3D::_mix_audio() { float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const { - float att; + float att = 0; switch (attenuation_model) { case ATTENUATION_INVERSE_DISTANCE: { att = Math::linear2db(1.0 / ((p_distance / unit_size) + 000001)); @@ -196,6 +196,10 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const { case ATTENUATION_LOGARITHMIC: { att = -20 * Math::log(p_distance / unit_size + 000001); } break; + default: { + ERR_PRINT("Unknown attenuation type"); + break; + } } att += unit_db; |