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authorHein-Pieter van Braam <hp@tmm.cx>2017-09-01 22:33:39 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2017-09-02 01:59:26 +0200
commit9c63ab99f0a505b0f60079bb30cc453b4415fddc (patch)
tree7014cb6e8c2e71a0583656f76d3d37d719a74fb0 /scene/3d/audio_stream_player_3d.cpp
parentdac150108ab3c1f41d5fd86cc6853f883064caaf (diff)
downloadredot-engine-9c63ab99f0a505b0f60079bb30cc453b4415fddc.tar.gz
Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
Diffstat (limited to 'scene/3d/audio_stream_player_3d.cpp')
-rw-r--r--scene/3d/audio_stream_player_3d.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 1ad36102ba..a69bec2fc8 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -183,7 +183,7 @@ void AudioStreamPlayer3D::_mix_audio() {
float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
- float att;
+ float att = 0;
switch (attenuation_model) {
case ATTENUATION_INVERSE_DISTANCE: {
att = Math::linear2db(1.0 / ((p_distance / unit_size) + 000001));
@@ -196,6 +196,10 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
case ATTENUATION_LOGARITHMIC: {
att = -20 * Math::log(p_distance / unit_size + 000001);
} break;
+ default: {
+ ERR_PRINT("Unknown attenuation type");
+ break;
+ }
}
att += unit_db;