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author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-08-24 22:58:51 +0200 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-08-24 23:08:24 +0200 |
commit | cacced7e507f7603bacc03ae2616e58f0ede122a (patch) | |
tree | 7af89373e86cd1a7af6ea04e10280084cabb7144 /scene/3d/audio_stream_player_3d.cpp | |
parent | 4aa2c18cb428ffde05c67987926736a9ca62703b (diff) | |
download | redot-engine-cacced7e507f7603bacc03ae2616e58f0ede122a.tar.gz |
Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
Diffstat (limited to 'scene/3d/audio_stream_player_3d.cpp')
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 1ae6f552f4..6cfcc73823 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -266,7 +266,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { if (!sr[i].collider) continue; - Area *tarea = sr[i].collider->cast_to<Area>(); + Area *tarea = Object::cast_to<Area>(sr[i].collider); if (!tarea) continue; |