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authorjfons <joan.fonssanchez@gmail.com>2021-06-23 16:49:50 +0200
committerjfons <joan.fonssanchez@gmail.com>2021-07-23 21:01:10 +0200
commitcfb555a08175c811ea06a43ea320b81a2c90554a (patch)
tree544307bc3af847c392951553e247ee3e50fccb75 /scene/3d/audio_stream_player_3d.cpp
parent88bf6e1c6d3e711976304bb16ac51719e8e82f72 (diff)
downloadredot-engine-cfb555a08175c811ea06a43ea320b81a2c90554a.tar.gz
Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs. * Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins. * Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes. * Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles. * Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
Diffstat (limited to 'scene/3d/audio_stream_player_3d.cpp')
-rw-r--r--scene/3d/audio_stream_player_3d.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index dd8cb1f20d..bb8f9f8ccb 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -794,7 +794,7 @@ uint32_t AudioStreamPlayer3D::get_area_mask() const {
void AudioStreamPlayer3D::set_emission_angle_enabled(bool p_enable) {
emission_angle_enabled = p_enable;
- update_gizmo();
+ update_gizmos();
}
bool AudioStreamPlayer3D::is_emission_angle_enabled() const {
@@ -804,7 +804,7 @@ bool AudioStreamPlayer3D::is_emission_angle_enabled() const {
void AudioStreamPlayer3D::set_emission_angle(float p_angle) {
ERR_FAIL_COND(p_angle < 0 || p_angle > 90);
emission_angle = p_angle;
- update_gizmo();
+ update_gizmos();
}
float AudioStreamPlayer3D::get_emission_angle() const {