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author | reduz <reduzio@gmail.com> | 2022-07-21 01:00:58 +0200 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2022-07-23 07:31:17 +0200 |
commit | d1ddee225830b28171de031bd1f1918ced21b38f (patch) | |
tree | 59fbad7454e47cfc0f746842108d3d6e10b83a40 /scene/3d/audio_stream_player_3d.cpp | |
parent | 976cb7ea9f59813f99e06c4c345c19ff68c2c591 (diff) | |
download | redot-engine-d1ddee225830b28171de031bd1f1918ced21b38f.tar.gz |
Implement BPM support
Based on #62896, only implements the BPM support part.
* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
Diffstat (limited to 'scene/3d/audio_stream_player_3d.cpp')
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 824ea0407e..65b00742ee 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -281,7 +281,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { if (setplay.get() >= 0 && stream.is_valid()) { active.set(); - Ref<AudioStreamPlayback> new_playback = stream->instance_playback(); + Ref<AudioStreamPlayback> new_playback = stream->instantiate_playback(); ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback."); HashMap<StringName, Vector<AudioFrame>> bus_map; bus_map[_get_actual_bus()] = volume_vector; |